using Unity.Entities;

namespace Game.Archetype
{
    public static class GameArchetype
    {
        private static EntityArchetype s_Attacker;
        public static EntityArchetype Attacker => s_Attacker;


        private static bool s_Init = false;


        public static void InitArchetypes(World world)
        {
            if (s_Init) return;

            InitAttackerArchetype(world);

            s_Init = true;
        }

        private static void InitAttackerArchetype(World world)
        {
            s_Attacker = world.EntityManager.CreateArchetype(
                
            );
        }
    }
}